ES 2015/6 新增内容还是比较多的,这里仅大纲性的列举一下(不一定全面)这些特性。其实,每个点挖进去都会有很多学问在里头,本文旨在汇总,所以不对这些特性进行深层次的讨论及研究。随后若有时间,再单独写几篇博客对常用的点进行深挖,与大家进行深度交流。
箭头函数
箭头函数,通过 =>
语法实现的函数简写形式,C#/JAVA8/CoffeeScript 中都有类似语法。与函数不同,箭头函数与其执行下文环境共享同一个 this
。如果一个箭头函数出现在一个函数对象内部,它会与这个函数共享 arguments
变量。
// Expression bodies
var odds = evens.map(v => v + 1);
var nums = evens.map((v, i) => v + i);
// Statement bodies
nums.forEach(v => {
if (v % 5 === 0)
fives.push(v);
});
// Lexical this
var bob = {
_name: "Bob",
_friends: ['jim'],
printFriends() {
this._friends.forEach(f =>
console.log(this._name + " knows " + f)); // Bob knows jim
}
};
// Lexical arguments
function square() {
let example = () => {
let numbers = [];
for (let number of arguments) {
numbers.push(number * number);
}
return numbers;
};
return example();
}
square(2, 4, 7.5, 8, 11.5, 21); // returns: [4, 16, 56.25, 64, 132.25, 441]
类 Class
Javascript 类
并不是引入了一个新的面向对象的对象继承模型,而是基于原型继承的语法糖。其提供了一个更简单和清晰的语法来创建对象并处理继承。
class Rectangle {
constructor(height, width) {
this.height = height;
this.width = width;
}
}
类没有声明提升,必须确保在调用前已经进行了声明。
构造函数 constructor
是一个特殊的方法,其用于创建和初始化类的实例。
静态方法 static
关键字用于声明静态方法
创建子类 extends
关键字用于创建子类,这里要注意:extends 不能用于扩展常规对象(不可构造/非构造的),如果要继承常规对象,可使用 Object.setPrototypeOf()
。
调用超类 super
关键字可以用来调用父类中的方法
Mix-ins
混合
增强的对象字面量
通过字面量形式可以实现,定义prototype、键值对简写、定义方法等、动态属性名称。
var obj = {
// Sets the prototype. "__proto__" or '__proto__' would also work.
__proto__: theProtoObj,
// Computed property name does not set prototype or trigger early error for
// duplicate __proto__ properties.
['__proto__']: somethingElse,
// Shorthand for ‘handler: handler’
handler,
// Methods
toString() {
// Super calls
return "d " + super.toString();
},
// Computed (dynamic) property names
[ "prop_" + (() => 42)() ]: 42
};
模板字符串
模板字符串 提供构造字符串的语法糖,在 Prel/python 等语言中也都有类似特性。
// Basic literal string creation
`This is a pretty little template string.`
// Multiline strings
`In ES5 this is
not legal.`
// Interpolate variable bindings
var name = "Bob", time = "today";
`Hello ${name}, how are you ${time}?`
// Unescaped template strings
String.raw`In ES5 "\n" is a line-feed.`
// Construct an HTTP request prefix is used to interpret the replacements and construction
GET`http://foo.org/bar?a=${a}&b=${b}
Content-Type: application/json
X-Credentials: ${credentials}
{ "foo": ${foo},
"bar": ${bar}}`(myOnReadyStateChangeHandler);
解构赋值
Destructuring 法是一个Javascript表达式,这使得可以将值从数组或属性从对象提取到不同的变量中。
// list matching
var [a, ,b] = [1,2,3];
a === 1;
b === 3;
// object matching (用新变量名赋值)
var { op: a, lhs: { op: b }, rhs: c }
= getASTNode()
// object matching shorthand
// binds `op`, `lhs` and `rhs` in scope
var {op, lhs, rhs} = getASTNode()
// Can be used in parameter position
function g({name: x}) {
console.log(x);
}
g({name: 5})
// Fail-soft destructuring
var [a] = [];
a === undefined;
// Fail-soft destructuring with defaults
var [a = 1] = [];
a === 1;
// 变量可以先赋予默认值。当要提取的对象没有对应的属性,变量就被赋予默认值。
var {a = 10, b = 5} = {a: 3};
console.log(a); // 3
console.log(b); // 5
// Destructuring + defaults arguments
function r({x, y, w = 10, h = 10}) {
return x + y + w + h;
}
r({x:1, y:2}) === 23
// 对象属性计算名和解构
let key = "z";
let { [key]: foo } = { z: "bar" };
console.log(foo); // "bar"
Default + Rest + Spread
为函数参数提供默认值 & ...
定数量参数
function f(x, y=12) {
// y is 12 if not passed (or passed as undefined)
return x + y;
}
f(3) == 15
function f(x, ...y) {
// y is an Array
return x * y.length;
}
f(3, "hello", true) == 6
function f(x, y, z) {
return x + y + z;
}
// Pass each elem of array as argument
f(...[1,2,3]) == 6
Let + Const
let
用于声明块级作用域变量。 const
用于声明常量。
function f() {
{
let x;
{
// this is ok since it's a block scoped name
const x = "sneaky";
// error, was just defined with `const` above
x = "foo";
}
// this is ok since it was declared with `let`
x = "bar";
// error, already declared above in this block
let x = "inner";
}
}
迭代器
通过 symbol.iterator 可创建自定义迭代器。
let fibonacci = {
[Symbol.iterator]() {
let pre = 0, cur = 1;
return {
next() {
[pre, cur] = [cur, pre + cur];
return { done: false, value: cur }
}
}
}
}
for (var n of fibonacci) {
// truncate the sequence at 1000
if (n > 1000)
break;
console.log(n);
}
生成器 Generators
普通函数使用function声明,而生成器函数使用function*声明。
在生成器函数内部,有一种类似return的语法:关键字yield。二者的区别是,普通函数只可以return一次,而生成器函数可以yield多次(当然也可以只yield一次)。在生成器的执行过程中,遇到yield表达式立即暂停,后续可恢复执行状态。
function* quips(name) {
yield "你好 " + name + "!";
yield "希望你能喜欢这篇介绍ES6的译文";
if (name.startsWith("X")) {
yield "你的名字 " + name + " 首字母是X,这很酷!";
}
yield "我们下次再见!";
}
Unicode
// same as ES5.1
"𠮷".length == 2
// new RegExp behaviour, opt-in ‘u’
"𠮷".match(/./u)[0].length == 2
// new form
"\u{20BB7}" == "𠮷" == "\uD842\uDFB7"
// new String ops
"𠮷".codePointAt(0) == 0x20BB7
// for-of iterates code points
for(var c of "𠮷") {
console.log(c);
}
Modules 的原生支持
从语言层面支持了模块和组件,类似 AMD CMD 的机制。隐式的同步加载机制——当模块加载完成前不会向后执行。
// lib/math.js
export function sum(x, y) {
return x + y;
}
export var pi = 3.141593;
// app.js
import * as math from "lib/math";
console.log("2π = " + math.sum(math.pi, math.pi));
// otherApp.js
import {sum, pi} from "lib/math";
console.log("2π = " + sum(pi, pi));
// lib/mathplusplus.js
export * from "lib/math";
export var e = 2.71828182846;
export default function(x) {
return Math.exp(x);
}
// app.js
import exp, {pi, e} from "lib/mathplusplus";
console.log("e^π = " + exp(pi));
Map + Set + WeakMap + WeakSet
// Sets
var s = new Set();
s.add("hello").add("goodbye").add("hello");
s.size === 2;
s.has("hello") === true;
// Maps
var m = new Map();
m.set("hello", 42);
m.set(s, 34);
m.get(s) == 34;
// Weak Maps
var wm = new WeakMap();
wm.set(s, { extra: 42 });
wm.size === undefined
// Weak Sets
var ws = new WeakSet();
ws.add({ data: 42 });
// Because the added object has no other references, it will not be held in the set
Proxies
Proxies enable creation of objects with the full range of behaviors available to host objects. Can be used for interception, object virtualization, logging/profiling, etc.
// Proxying a normal object
var target = {};
var handler = {
get: function (receiver, name) {
return `Hello, ${name}!`;
}
};
var p = new Proxy(target, handler);
p.world === "Hello, world!";
// Proxying a function object
var target = function () { return "I am the target"; };
var handler = {
apply: function (receiver, ...args) {
return "I am the proxy";
}
};
var p = new Proxy(target, handler);
p() === "I am the proxy";
There are traps available for all of the runtime-level meta-operations:
var handler =
{
// target.prop
get: ...,
// target.prop = value
set: ...,
// 'prop' in target
has: ...,
// delete target.prop
deleteProperty: ...,
// target(...args)
apply: ...,
// new target(...args)
construct: ...,
// Object.getOwnPropertyDescriptor(target, 'prop')
getOwnPropertyDescriptor: ...,
// Object.defineProperty(target, 'prop', descriptor)
defineProperty: ...,
// Object.getPrototypeOf(target), Reflect.getPrototypeOf(target),
// target.__proto__, object.isPrototypeOf(target), object instanceof target
getPrototypeOf: ...,
// Object.setPrototypeOf(target), Reflect.setPrototypeOf(target)
setPrototypeOf: ...,
// for (let i in target) {}
enumerate: ...,
// Object.keys(target)
ownKeys: ...,
// Object.preventExtensions(target)
preventExtensions: ...,
// Object.isExtensible(target)
isExtensible :...
}
Symbols
这里有一篇讲 symbols 的文章,非常不错。 http://www.infoq.com/cn/articles/es6-in-depth-symbols
(function() {
// module scoped symbol
var key = Symbol("key");
function MyClass(privateData) {
this[key] = privateData;
}
MyClass.prototype = {
doStuff: function() {
... this[key] ...
}
};
// Limited support from Babel, full support requires native implementation.
typeof key === "symbol"
})();
var c = new MyClass("hello")
c["key"] === undefined
Subclassable Built-ins
// User code of Array subclass
class MyArray extends Array {
constructor(...args) { super(...args); }
}
var arr = new MyArray();
arr[1] = 12;
arr.length == 2
Math + Number + String + Object APIs
Number.EPSILON
Number.isInteger(Infinity) // false
Number.isNaN("NaN") // false
Math.acosh(3) // 1.762747174039086
Math.hypot(3, 4) // 5
Math.imul(Math.pow(2, 32) - 1, Math.pow(2, 32) - 2) // 2
"abcde".includes("cd") // true
"abc".repeat(3) // "abcabcabc"
Array.from(document.querySelectorAll("*")) // Returns a real Array
Array.of(1, 2, 3) // Similar to new Array(...), but without special one-arg behavior
[0, 0, 0].fill(7, 1) // [0,7,7]
[1,2,3].findIndex(x => x == 2) // 1
["a", "b", "c"].entries() // iterator [0, "a"], [1,"b"], [2,"c"]
["a", "b", "c"].keys() // iterator 0, 1, 2
["a", "b", "c"].values() // iterator "a", "b", "c"
Object.assign(Point, { origin: new Point(0,0) })
Promises
Promises are a library for asynchronous programming. Promises are a first class representation of a value that may be made available in the future. Promises are used in many existing JavaScript libraries.
function timeout(duration = 0) {
return new Promise((resolve, reject) => {
setTimeout(resolve, duration);
})
}
var p = timeout(1000).then(() => {
return timeout(2000);
}).then(() => {
throw new Error("hmm");
}).catch(err => {
return Promise.all([timeout(100), timeout(200)]);
})
Reflect API
Full reflection API exposing the runtime-level meta-operations on objects. This is effectively the inverse of the Proxy API, and allows making calls corresponding to the same meta-operations as the proxy traps. Especially useful for implementing proxies.
var O = {a: 1};
Object.defineProperty(O, 'b', {value: 2});
O[Symbol('c')] = 3;
Reflect.ownKeys(O); // ['a', 'b', Symbol(c)]
function C(a, b){
this.c = a + b;
}
var instance = Reflect.construct(C, [20, 22]);
instance.c; // 42
Tail Calls
Calls in tail-position are guaranteed to not grow the stack unboundedly. Makes recursive algorithms safe in the face of unbounded inputs.
function factorial(n, acc = 1) {
"use strict";
if (n <= 1) return acc;
return factorial(n - 1, n * acc);
}
// Stack overflow in most implementations today,
// but safe on arbitrary inputs in ES2015
factorial(100000)
有关 ES6/2015 的特性就先汇总到这里,后面补一些常用工具
常用工具 - 持续更新
如果你想在老版本浏览器使用 import(),请记得使用 polyfill(例如 es6-promise 或 promise-polyfill)来 shim Promise。import() 在内部依赖于 Promise。